Archive for 'Audio Damage'
Another Tattoo Review
There’s a remarkably thorough comparison of three drum-machine plug-ins here. The guy compares key features of Tattoo, AudioRealism’s ADM, and Sonic Charge’s MicroTonic. As Chris said on his blog, one ends up concluding that one needs all of them, although personally I was never completely taken with MicroTonic’s sound.
Posted: February 6th, 2010 under Audio Damage.
Comments: 2
Online Review of Tattoo
There’s a good review here of Tattoo. Besides being fairly comprehensive, I think it’s the first review of our stuff I’ve ever read in which the documentation is mention. I thank the reviewer for this; I do try to make our manuals both thorough and at least somewhat interesting, even though Chris tells me that [...]
Posted: February 2nd, 2010 under Audio Damage.
Comments: none
Announcing Tattoo
It is with a great deal of pleasure that I announce that Audio Damage’s first software instrument is now on sale. It’s called Tattoo; it’s a drum synthesizer and integrated sequencer. All sounds are synthesized in real time–no samples are employed. Every parameter of every percussion voice has its own step sequencer. The sequencers have [...]
Posted: January 8th, 2010 under Audio Damage.
Comments: 4
I’m a PC
If you’re intrigued at all by advertising, there’s an interesting article here in the NY Times about Microsoft’s attempts to strike back at Apple’s “I’m a PC / I’m a Mac” ad campaign. I’m not insecure about my choice of operating systems but I’ll admit that, as a musician whose uses Windows by choice, I [...]
Posted: August 30th, 2009 under Audio Damage, Uncategorized.
Comments: none
Announcing Ronin
It’s baa-ack…
Now available at the Audio Damage website is Ronin, our modular delay and filter plug-in. This is an update of a product we released quite some time ago but sidelined for awhile due in large part to the complexity of producing an Audio Unit version of it. We always kind of missed it, though, [...]
Posted: July 17th, 2009 under Audio Damage.
Comments: none
Announcing Eos
I’m pleased (as always) to announce the release of Audio Damage’s latest product. It’s called Eos; it’s a high-quality algorithmic reverb plug-in. By “algorithmic” I mean that it uses real-time processes involving delay lines and filters and stuff rather than the convolution-based approach that has become popular in recent years. By “high-quality” I mean that, [...]
Posted: June 5th, 2009 under Audio Damage.
Comments: none
Things People Do with BigSeq2
One of the most rewarding parts of making music software is hearing the music people make with the software. Here are a few things using Audio Damage’s recently released BigSeq2 that people have posted online:
Marcus Fischer posted a lovely piece combining sounds of the Pacific Ocean processed through BigSeq2 and a xylophone here.
Matthew Davidson, author [...]
Posted: March 29th, 2009 under Audio Damage.
Comments: 2
Announcing BigSeq2
I’m pleased (and, honestly, a bit relieved) to announce that Audio Damage has just released BigSeq2, its latest and possibly greatest product. BigSeq2 is a multi-effects processor with built-in sequencers for controlling the effects. There’s a more extensive description and sound samples here at the Audio Damage website.
BigSeq2 is available for purchase now, in VST [...]
Posted: March 13th, 2009 under Audio Damage.
Comments: 4
Announcing Rough Rider Pro
The first new Audio Damage product for 2009 is now available. Rough Rider Pro is a multi-band compressor based on our popular (and free) compressor, Rough Rider. Rough Rider Pro uses a three-band crossover and three compressors for multi-band compression. The signal path can also be reconfigured in a “series” mode in which the crossover [...]
Posted: January 6th, 2009 under Audio Damage.
Comments: none
Announcing Rough Rider
Hot on the heels of Automaton, I’m pleased to announce that Audio Damage has just released a new product. It’s called Rough Rider and it’s a stereo compressor.
It has a warm sound and a vintage quality, and when pushed hard will pump like crazy. It’s not the be-all and end-all of compressors (as if there [...]
Posted: September 25th, 2008 under Audio Damage.
Comments: none