Chris has completed the first of several planned tutorial videos about Axon:
It’s new! It’s different! It’s somewhat strange! It’s Axon, Audio Damage’s latest product. Axon is a VST and AU plug-in that combines a set of FM-based percussion synthesizers with a novel sequencer design we call the Neuron Sequencer. Essentially it’s a set of counters that trigger each other, creating complex and sometimes unpredictable (but not random) patterns and rhythms. Here’s a lovely intro video that Chris did:
The other day I said something to Chris about the software I was currently working on being “obstreperous” without entirely remembering what that word actually means. As he observed, it’s actually a rather apt term for DSP code in development. From Webster’s:
Function: adjectiveEtymology: Latin obstreperus, from obstrepere to clamor against, from ob- against + strepere to make a noiseDate: circa 1600
1 : marked by unruly or aggressive noisiness : clamorous <obstreperous merriment>
2 : stubbornly resistant to control :unruly
The word came to mind again when some new code I was working on was both marked by unruly or aggressive noisiness and stubbornly resistant to control. Here’s what it sounded like–be warned that it’s kind of loud in places:
After the total loss of my Apple development environment (requiring a completely new install of OS X and the developer tools on a bare hard drive), the near-total loss of Chris’s Windows development environment, various unexpected snags on both platforms related to building the installers, the demise of my cat, and all of the usual things that transpire over the months of work that go into a new product, I am pleased to announce that Discord 3 is now available at the Audio Damage website.
There’s a remarkably thorough comparison of three drum-machine plug-ins here. The guy compares key features of Tattoo, AudioRealism’s ADM, and Sonic Charge’s MicroTonic. As Chris said on his blog, one ends up concluding that one needs all of them, although personally I was never completely taken with MicroTonic’s sound.
There’s a good review here of Tattoo. Besides being fairly comprehensive, I think it’s the first review of our stuff I’ve ever read in which the documentation is mention. I thank the reviewer for this; I do try to make our manuals both thorough and at least somewhat interesting, even though Chris tells me that nobody reads manuals these days.
It is with a great deal of pleasure that I announce that Audio Damage’s first software instrument is now on sale. It’s called Tattoo; it’s a drum synthesizer and integrated sequencer. All sounds are synthesized in real time–no samples are employed. Every parameter of every percussion voice has its own step sequencer. The sequencers have extensive randomization features so you can go completely overboard with unpredictable rhythmic and timbral variations. The percussion synths themselves are directly inspired by the famous Roland drum machines of yesteryear but provide a wider range of sonic territory. All this and more for $79, available now at the Audio Damage website. You’ll find several demo audio files there also, and you can watch video demonstrations of Tattoo on the Audio Damage YouTube channel.
If you’re intrigued at all by advertising, there’s an interesting article here in the NY Times about Microsoft’s attempts to strike back at Apple’s “I’m a PC / I’m a Mac” ad campaign. I’m not insecure about my choice of operating systems but I’ll admit that, as a musician who uses Windows by choice, I don’t mind Microsoft spending money to try to persuade people that not all PC users are boring guys in beige suits.
On a vaguely related note, Audio Damage bought Apple’s new OS, 10.6 aka Snow Leopard, when it was released on Friday. It appears that all of our products run on it without trouble, which caused me to breath a hearty sigh of relief.
Now available at the Audio Damage website is Ronin, our modular delay and filter plug-in. This is an update of a product we released quite some time ago but sidelined for awhile due in large part to the complexity of producing an Audio Unit version of it. We always kind of missed it, though, so we decided to dust it off and bring it up to date. Ronin sports the same delay algorithm that we used in DubStation but provides even more control over its wondrous capabilities. Click that link to read about it, listen to some audio demos, and grab a copy for yourself for only $49.
I’m pleased (as always) to announce the release of Audio Damage’s latest product. It’s called Eos; it’s a high-quality algorithmic reverb plug-in. By “algorithmic” I mean that it uses real-time processes involving delay lines and filters and stuff rather than the convolution-based approach that has become popular in recent years. By “high-quality” I mean that, in direct comparisons with some rather expensive hardware (naming no names) it can hold its own. It also has a CPU load low enough that using several instances at once won’t be a problem on any reasonably current computer. All this for $49. Yes, it’s a real deal. Click that big picture up there to got to the Audio Damage product page where you can listen to audio samples and buy yourself a copy.