Announcing Eos

Image

I’m pleased (as always) to announce the release of Audio Damage’s latest product. It’s called Eos; it’s a high-quality algorithmic reverb plug-in. By “algorithmic” I mean that it uses real-time processes involving delay lines and filters and stuff rather than the convolution-based approach that has become popular in recent years. By “high-quality” I mean that, in direct comparisons with some rather expensive hardware (naming no names) it can hold its own. It also has a CPU load low enough that using several instances at once won’t be a problem on any reasonably current computer. All this for $49. Yes, it’s a real deal. Click that big picture up there to got to the Audio Damage product page where you can listen to audio samples and buy yourself a copy.

I’d like to mention that this is also the first Audio Damage product that contains a significant amount of work done by someone other than Chris and myself. We met up with a fellow by the name of Sean Costello some time ago, back when we were researching frequency shifters for BigSeq2. That product’s frequency shifter module was coded by Sean. In an unrelated conversation, I discovered that Sean has a huge amount of interest in, and experience with, reverberation algorithms. To cut to the chase, the algorithms in Eos were hand-built by Sean for us. It’s quite a pleasure that Audio Damage has grown to a point at which we can pay people like Sean to contribute their expertise to our products. So, big thanks to Sean!

By adam

Go ahead, try to summarize yourself in a sentence or two.

Leave a comment

Your email address will not be published. Required fields are marked *